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Why apps get rejected from the App Store, by the numbers
Most App Store rejections are about performance, not policy: in 2024 Apple cited its Performance guidelines 1,235,471 times among 1,931,400 rejected submissions, and says over 40% of unresolved issues come under guideline 2.1, App Completeness. Crashes, placeholder content and missing information sink far more apps than anything controversial.
Nuwan Madhusanka · Co-founder
4 min read · Published
Apps get rejected from the App Store mostly for being unfinished. Apple’s 2024 App Store Transparency Report counts 7,771,599 submissions reviewed and 1,931,400 rejected, and its Performance guidelines, which start with App Completeness, were cited 1,235,471 times. Policy topics such as payments and safety matter, but they sit well behind crashes, broken links and placeholder content.
The table below lists every guidelines section with Apple’s own count. A submission can be rejected under more than one section, so the sections add up to more than the total.
What the 2024 numbers say
Apple’s report gives three figures worth knowing before your first submission.
One in four submissions was rejected. 1,931,400 of 7,771,599, about 25%. Submissions, not apps: the same app often goes through review several times, and Apple notes that apps may be submitted multiple times before approval.
Most rejections can be fixed. 295,109 submissions were approved after an earlier rejection. A rejection is usually a list of things to fix, not a verdict on the idea.
Performance dwarfs everything else. At 1,235,471 citations, Performance was cited almost three times as often as Legal, the next section at 445,696.
Performance: finish the app first
Guideline 2.1 asks that submissions be final versions with all metadata and fully functional URLs, and that placeholder text, empty websites and other temporary content be removed. Apple’s App Review page says over 40% of unresolved issues relate to 2.1 and lists the common ones: crashes and bugs, broken links, placeholder content, incomplete information. Guideline 2.3 adds that the description, screenshots and previews must accurately reflect the app.
In practice: test on a real device, sign in with the review account you give Apple, tap every link, and replace every lorem ipsum and test image.
Legal: privacy above all
Most Legal rejections concern privacy. Guideline 5.1.1 requires a link to a privacy policy both in App Store Connect and inside the app, and unclear data access requests are on Apple’s list of common issues. Ask for a permission only when a feature needs it, and say why in plain words. For what a policy should contain, see how to write a privacy policy.
Design: give the app its own job
The Design section drew 378,300 rejections, and Apple’s report notes it includes the rules against copycats, minimum functionality and spam. The minimum functionality rule, guideline 4.2, is explained on its own page: App Store guideline 4.2. For a business app, the safest answer is a job only an app does well: ordering, bookings, a members feed or an account, not a copy of the website’s pages.
Business: who takes the money
Guideline 3.1.1 says that unlocking features or functionality inside an app, such as subscriptions or premium content, must use in app purchase. Physical goods and services used outside the app follow different rules. Read section 3 before you add any payment to an app, because the answer changes with what is being sold.
Google Play’s policy areas
Google Play groups its Developer Program Policy into areas: Restricted Content, Impersonation, Intellectual Property, Privacy, Deception and Device Abuse, Use of SDKs in Apps, Monetization and Ads, Store Listing and Promotion, Spam, Functionality and User Experience, Malware, Mobile Unwanted Software, Families, and Enforcement. Google can reject an app or update, remove it or suspend it; a rejected update is not published, the earlier version stays live, and repeated rejections or removals can lead to suspension. Google does not publish rejection counts by area the way Apple does.
A pre submission checklist
- Install a release build on a real phone and use every screen.
- Remove placeholder text, test data and dead links.
- Give App Review a working sign in and any codes they need.
- Link the privacy policy in the store listing and inside the app.
- Ask for each permission only at the moment it is used.
- Match screenshots and description to what the app does today.
- Check how the app takes payments against section 3.
Where OneCraft fits
OneCraft writes Expo phone apps with an AI agent, and its app pipeline checks every tab at 390 and 768 pixels wide and the Home screen in dark mode before it finishes, which catches layout faults but not every crash a reviewer might meet. Each app ends with an Account tab with sign in or sign out when the app has a database, and About. Test or store builds run through Expo for 5 credits each on a paid plan. OneCraft does not submit apps: you submit from your own App Store and Google Play accounts, and Apple’s program costs 99 USD a year, as the Apple Developer Program cost page explains. The steps from website to store are in putting your website on the App Store, and the website to mobile app page shows the build.
| Guidelines section | Rejections cited in 2024 | What the section covers, in Apple's guidelines |
|---|---|---|
| 2. Performance | 1,235,471 | App completeness (2.1), beta testing, accurate metadata (2.3), hardware compatibility, software requirements |
| 5. Legal | 445,696 | Privacy, data collection and storage (5.1.1), intellectual property, gaming and VPN rules, developer code of conduct |
| 4. Design | 378,300 | Copycats, minimum functionality (4.2), spam, extensions, login services; Apple's report counts copycat, minimum functionality and spam here |
| 3. Business | 209,845 | Payments, in app purchase for unlocking features (3.1.1), subscriptions, other business models |
| 1. Safety | 116,105 | Objectionable content, user generated content, kids category, physical harm, developer information |
| Other | 23,659 | Rejections not assigned to one of the five sections |
| All submissions | 7,771,599 reviewed; 1,931,400 rejected; 295,109 approved after rejection | Apps may be submitted to App Review several times before approval |
Questions people ask
What is the most common reason apps are rejected?
Performance. Apple cited its Performance section 1,235,471 times in 2024, far more than any other, and says over 40% of unresolved issues relate to guideline 2.1, App Completeness, which covers crashes, placeholder content and incomplete information. Testing on real devices and filling every field before submitting avoids most of it.
How long does App Store review take?
Apple says App Review typically reviews at least 50% of submissions in less than 24 hours and 90% in less than 48 hours. A rejection adds another round: you fix the issue, resubmit and wait again. Plan launch dates with at least one extra review cycle in hand.
Can I appeal an App Store rejection?
Yes. If you think App Review misunderstood your app or treated it unfairly, Apple lets you submit an appeal to the App Review Board with specific reasons. Many rejections are resolved by fixing the issue rather than arguing: in 2024, 295,109 submissions were approved after an earlier rejection.
Does Google Play reject apps too?
Yes. Google Play reviews apps against its Developer Program Policy and can reject an app or update, remove it or suspend it. Google says a rejected update is not published, the previous version stays available, and repeated rejections or removals can lead to suspension.
Do I need a privacy policy for my app?
For the App Store, yes: guideline 5.1.1 requires a link to a privacy policy in the App Store Connect metadata and inside the app in an easily accessible place. Google Play also asks for privacy details. Write it to match what the app actually collects, and keep it current.
Will a wrapped website pass review?
Often not. Apple's guideline 4.2 asks for features, content and interface that elevate an app beyond a repackaged website, and the Design section, which includes minimum functionality, drew 378,300 rejections in 2024. Give the app a job the website cannot do well.
Written by
Nuwan Madhusanka · Co-founder
Works across the builders and the export paths: how a form becomes a PDF, how a flyer canvas becomes a print file, and how a signed document carries its audit trail.
LinkedIn profileWritten and checked by the OneCraft team. Last checked .
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