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Design feedback questions for a mockup review

Ask 8 to 12 per mockup and show it before asking anything. Never skip the first impression in the person's words, what they would click first, and whether the main message is clear. Those three show whether the design communicates on its own, before anyone explains it.

Design feedback questions should ask what a person noticed and understood, not whether they like the colours, because those answers can be acted on. These twenty one questions start with a first impression taken before anything else is asked, then test clarity, hierarchy and what people would click, and end with a preference between options.

The questions

First look

  1. In a few words, what is this page for?Long textRequired

    Ask straight after a five second look, before any other question shapes the answer.

  2. What did you notice first?Short text

  3. What is your first impression of the design?Long text

Clarity

  1. How clear is the main message?Single choiceRequired

    A five point scale from very unclear to very clear.

  2. Where would you click first to do the main task?Short textRequired

    Name the task, for example book a class. Compare answers with the intended button.

  3. Is anything confusing or missing?Long text

  4. Which words, if any, did you not understand?Short text

Hierarchy and readability

  1. How would you rate each of these?Rating grid

    Rows: visual hierarchy, contrast and readability, spacing, consistency with the brand. Columns poor to excellent.

  2. Is the text easy to read on this screen size?Single choice

  3. Does anything feel too crowded or too empty?Long text

  4. Does the design feel trustworthy?Single choice

    Useful for checkout, sign up and payment screens.

Comparing options

  1. Which version do you prefer?Single choice

    Only when two or more options are shown side by side or one after the other.

  2. Why that one?Long text

  3. Which version makes the main task easiest?Single choice

    Often a different answer from the preference, and the more useful one.

Accessibility and context

  1. Do you use any accessibility settings or tools?Multiple choice

    Larger text, screen reader, high contrast, none. Lets you check the design with the people it most affects.

  2. Which device would you usually use for this?Single choice

  3. Would this design make you more or less likely to use the product?Single choice

  4. What one change would improve it most?Long text

  5. Your roleDropdown

    For internal reviews: designer, developer, marketing, leadership, customer.

  6. May the team follow up?Single choice

  7. Anything else?Long text

Which questions to make required

Three are required: what the page is for, how clear the main message is, and where they would click first. These test whether the design works without explanation, which is the main question in any mockup review. Preference and rating questions are optional, because liking a design and being able to use it are different things.

The form built from these questions

A static copy of the finished form, from its own example page.

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Three ways to change this bank

For a logo or brand identity, replace the click question with what kind of business the person thinks it represents and which words describe it. For a printed flyer or poster, ask what they remember after looking away and whether they could find the date and price. For an internal design critique among colleagues, keep the clarity and hierarchy questions and add what problem the design is solving, so feedback is judged against the brief rather than taste. In every version, show the design at the size it will really be seen, on a phone if it is for phones, because clarity and contrast change with the screen.

Questions people ask

How do you get useful design feedback?

Ask people what they see and what they would do, not whether they like it. Show the design before asking anything, ask for a first impression in their own words, and give them a task such as finding where to book. Feedback that describes behaviour can be fixed; feedback about taste rarely can.

What is a five second test?

A quick method where a person looks at a design for about five seconds, then answers what it was for and what they remember. It checks whether the main message and purpose come through immediately. The first question in this bank is built for it, which is why it comes before anything else.

Should design feedback come from colleagues or customers?

Both, for different reasons. Colleagues can check the design against the brief and brand. Customers show whether it works for the people it is for. Keep the two sets of answers separate, because colleagues know too much to judge clarity the way a newcomer does.

How do you compare two design options fairly?

Show them in a different order to different people, ask the same questions about each, and ask which makes the main task easiest as well as which is preferred. Preference alone tends to favour the more familiar or more decorated option, not the more usable one.

Should accessibility be part of design feedback?

Yes. Contrast, text size and clear wording decide whether some people can use the design at all. The W3C accessibility guidelines set testable criteria for contrast and text. Asking whether reviewers use accessibility tools also helps you include the people most affected.

Can people upload screenshots with their comments?

In a form, a file upload question accepts images or PDFs, so a reviewer can mark up a screenshot and attach it. For design reviews with many comments, a shared design tool is better, and the form can collect the overall answers and ratings alongside it.

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Sources

Written and checked by the OneCraft team. Last checked .