Plinkwise Mobile Team, Sprint 14 Retrospective

Sprint retrospective presentation: what changes next

A sprint retrospective presentation has to turn a sprint's facts into a few changes the team will actually make, each with an owner, so the next sprint is measurably different. The mobile team at Plinkwise, an invented budgeting app, committed 34 points and finished 29, traces the gap to one oversized story, and leaves with four actions and a sprint 15 goal.

Every slide, in order

The whole deck as it renders, one slide after another. Read it the way the audience would.

PLINKWISE · MOBILE TEAM

Sprint 14, 1 to 12 March 2027

Sprint 14 retrospective

THE SPRINT IN ONE LINE

Committed 34 points, completed 29. Seven of nine stories shipped. Offline transactions took nine days and pushed two small stories into sprint 15.

Retro held 12 March, forty five minutes, whole team

Facilitated by Oskar Lindqvist

Engineering manager, mobile

Slide 1 · cover · Names the sprint and the one line result, so the retro starts from facts.

COMMITTED AGAINST COMPLETED

29 of 34 points done

34

Points committed

Nine stories at sprint planning on 1 March, against an average of 31 over the last four sprints.

29

Points completed

Seven stories shipped to the app stores, 85 percent of the commitment.

5

Points carried over

Android widget (3) and accessibility labels (2), both blocked behind offline transactions.

02

Slide 2 · metrics · Committed against completed points, the first fact every retro checks.

Cycle time by story, working days

From in progress to released. Median three days. Offline transactions took nine, three times the median.

Passkey
Splits
Offline
Reminders
Dark mode
Receipts
Goal card
036912
Working days

03

Slide 3 · metrics · Cycle time for each completed story, which shows where the sprint actually went.

Keep, stop, start

Collected on sticky notes, grouped together and voted on. Top items only.

Keep

Pairing on the passkey login, which shipped in two days with no bugs. Daily design check in at 10am. Releasing behind a feature flag so stories can ship before they are switched on.

Stop

Taking an eight point story into a sprint without splitting it. Starting new stories while one is blocked in review. Testing offline behaviour only on the simulator.

Start

Splitting any story over five points before planning. A real device testing hour every Wednesday. Flagging a story as at risk on day three, not day eight.

04

Slide 4 · framework · Keep, stop and start, agreed by the team, which is the heart of the retro.

ACTIONS

Four actions for sprint 15

Action
Owner
Due
Done when
Split stories over five points
Amara, product
Planning, 15 Mar
No story above 5 points
Wednesday device testing hour
Jonas, QA
17 Mar
Four devices in rotation
Day three risk flag in stand up
Oskar, EM
15 Mar
Flag raised on every late story
Review limit of two at a time
Mei, tech lead
15 Mar
Median review wait under 1 day
Each action is checked at the start of the sprint 15 retro on 26 March.

05

Slide 5 · timeline · The action items with an owner, a due date and how the team will know it worked.

Sprint 13 against sprint 14

Delivery held up. Predictability did not, and the reason was one oversized story.

Sprint 13

Sprint 14

30 points committed

Eight stories, none larger than five points.

28 points completed

93 percent of the commitment.

1 story carried over

Two points, a copy change waiting on legal.

2.5 day median cycle

Longest story took five days.

34 points committed

Nine stories, including one of eight points.

29 points completed

85 percent of the commitment.

2 stories carried over

Five points, both blocked behind offline.

3 day median cycle

Longest story took nine days.

06

Slide 6 · comparison · Sprint 14 beside sprint 13, so one sprint is read as a trend and not a verdict.

What we learned

Three findings from the board, in the order the team voted them.

01
Big stories hide risk

The eight point offline story took nine days and blocked two others. Split, it would have shown trouble on day three.

02
Simulators are not phones

Two offline bugs only appeared on a real device with a weak signal. Both were found by a customer beta tester.

03
Pairing paid off

The paired passkey story was the fastest of its size this quarter. The team wants one paired story per sprint.

07

Slide 7 · takeaway · Three things the team learned, in its own words, to take into planning.

SPRINT 15 GOAL

15 to 26 March 2027

Offline works on every phone we support

Ship the Android widget and accessibility labels carried over from sprint 14, and close the two offline bugs found on real devices. Commit 30 points, no story above five.

Next

Planning, Monday 15 March

Next retro, Friday 26 March

Plinkwise mobile team

Six engineers, one designer

Slide 8 · closing · Closes with the sprint 15 goal, so the retro hands straight into planning.

The structure

What each slide is doing, so you can reuse the order even with different content.

Slide 1cover
Names the sprint and the one line result, so the retro starts from facts.
Slide 2metrics
Committed against completed points, the first fact every retro checks.
Slide 3metrics
Cycle time for each completed story, which shows where the sprint actually went.
Slide 4framework
Keep, stop and start, agreed by the team, which is the heart of the retro.
Slide 5timeline
The action items with an owner, a due date and how the team will know it worked.
Slide 6comparison
Sprint 14 beside sprint 13, so one sprint is read as a trend and not a verdict.
Slide 7takeaway
Three things the team learned, in its own words, to take into planning.
Slide 8closing
Closes with the sprint 15 goal, so the retro hands straight into planning.

Slide by slide

Slide one gives the sprint in one line. Slide two shows committed, completed and carried over points. Slide three charts cycle time for the seven stories that shipped. Slide four is keep, stop and start from the team's sticky note vote. Slide five is the action table. Slide six compares sprint 13 and sprint 14 on four measures. Slide seven lists the three lessons the team voted highest: big stories hide risk, simulators are not phones, and pairing paid off. Slide eight sets the sprint 15 goal, with 30 points committed and no story above five.

How to adapt this deck

A team that does not estimate in points should replace slides two and six with stories committed and completed, and keep the cycle time chart, which works without estimates. A retro after a difficult sprint, such as one with an outage, should add a slide of the timeline before keep, stop and start so the discussion stays on facts. For a quarterly retrospective across several sprints, swap the bar chart for a line of completed points per sprint and keep the action table exactly as it is.

What agile guidance says

The Scrum Guide describes the sprint retrospective as the event that plans ways to increase quality and effectiveness: the team inspects how the sprint went across people, processes and tools, identifies the most helpful changes, and may add them to the next sprint backlog. Atlassian's team playbook frames a retrospective around celebrating what went well, discussing what did not, and deciding how to improve the next sprint. This deck follows both, then makes the changes testable.

What makes this deck work

The gap has a cause on the chart

Slide two shows 29 of 34 points done and 5 carried over. The bar chart on slide three shows where they went: offline transactions took nine working days against a median of three, and the two carried stories were blocked behind it. The team discusses one story, not a vague feeling that the sprint was slow.

Every action has a test

The table on slide five gives each of the four actions an owner, a date and a done when column, such as no story above five points at planning, or median review wait under one day. At the next retro the team can check each one with a yes or no.

One sprint is read beside another

Slide six puts sprint 13 beside sprint 14: 28 of 30 points against 29 of 34, a 2.5 day median cycle against 3. Delivery held up and predictability fell, which is a calmer and more accurate conclusion than one sprint on its own would give.

Questions people ask

What should a sprint retrospective presentation include?

The sprint's facts, committed against completed work and cycle time, then what to keep, stop and start, a short list of owned actions, a comparison with the previous sprint and the next sprint goal. Eight slides is plenty. Most of the meeting should be discussion, with the slides there to anchor it.

Should a retrospective use slides at all?

A few, to put the facts in front of everyone before opinions start. Points, cycle time and last sprint's actions are easier to discuss on a screen than from memory. The keep, stop and start ideas usually come from sticky notes or a board and are added to the deck after voting.

How many action items should come out of a retro?

Two to four. More than that and few get done before the next retro. Give each one an owner, a due date and a way to tell it worked, then review them at the start of the next retrospective so the team sees its changes have consequences.

Why show cycle time in a sprint retrospective?

Because it shows where time went story by story, which points alone cannot. One story far above the median, like the nine day offline story here, usually explains a missed commitment and leads straight to a concrete change, such as splitting large stories before planning.

What is the difference between a sprint review and a retrospective?

A sprint review looks at the product: what was built and what stakeholders think of it. A retrospective looks at how the team worked: process, tools and collaboration. Keep them separate so the retro can be candid without stakeholders in the room.

Can I reuse this retro deck for every sprint?

Yes. Keep the slide order and replace the numbers and stories each sprint. To keep a copy of each sprint inside one deck, use Duplicate slide in the slide rail before editing, since there is no duplicate deck action. Version history also lets you look back at earlier sprints.

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Sources

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